

Then again, if you don't pay them any heed you won't have a tax base to make future glories possible. If you allow your citizens to wholly dictate affairs, you will quickly find yourself in a hole. The massive amounts of buildings at your disposal are there to enrich both your coffers as well as the lives of your citizens.Įarly on you'll have to strike a balance between providing for the citizenry and harnessing growth into viable development. In order to accomplish all this, you will have to build lumberjack huts, tea plantations, ore smelters, grain farms, tailors, barracks, bath houses, confectioners, taverns, quarries, schools, etc., just to name a few. Initially you will have to establish a town center known as a warehouse, clear the virgin forests, establish rudimentary roads, provide housing and essential services, and then project your holdings and expand your influence through military might. As governor, you will be tasked with making peace with the local native population, establishing viable centers of trade, securing a steady stream of New World resources, and doing it all before competing nations become too entrenched.

For those unfamiliar with any game from the series, Anno 1701: Dawn of Discovery has you settle various islands in the name of your sovereign. Of course the DS version is a bit toned down, but you will be amazed at just how complete and satisfying the handheld version is. Many of you may be familiar with the excellent PC title, Anno 1701 (aka 1701 A.D.).
